There's nothing like a sub-par trailer to play with your expectations - we simply weren't enthused by the High On Life gameplay teaser shown during Gamescom 2022's Opening Night Live showcase.

But, sitting down with Squanch Games for a hands-on demo at Gamescom itself led to a pretty major reversal. With the game's profane script and tone, it's actually shaping up much better than we worried.

Our quick take

We're now very curious to see how High On Life sticks its landing when it hits Game Pass in October - this is a game with huge creativity behind it, and a style of humour that's already conquered the world.

So, if it can maintain its hit rate on the jokes front and can present enough interesting weapons and scenarios to last through a whole game, it could be a real sleeper hit.

High On Life p

FORAGAINST
  • Genuinely funny at times
  • Great voice acting
  • Funky visuals
  • Can get grating
  • Boss fight needed some tuning

A vibrant world

High On Life sees you play a silent character thrust into a weird galaxy of bounty hunters and colourful creatures, all from the minds of of the creators of Rick and Morty. It's an influence that is writ large all over the game.

Our demo opened in our character's house, suddenly invaded by a bounty hunting handler called Gene. He was sitting on our couch with only two of his three eye-ended tentacles working. It's a weird world out there, guys.

In the course of a conversation with our utterly baffled older sister, Gene arranged for us to take on a low-level bounty, one that would see us venturing into the slums under our home city, Blim.

Then we were free to walk over to the underworld, first stopping for a few minutes to watch an in-game TV showing ads and shows straight out of the Interdimensional Cable mould of Rick and Morty. It's this sort of attention to detail that really won us over during the demo - stop and pay attention to the environment and there were jokes basically everywhere.

High On Life hands-on preview: Plenty of funny business photo 2
Squanch Games

In just a two-minute walk from our house to the entrance of the slums, we stopped for two great conversations. First, to convince two vain pipe-snake-things to let us into the sewers by choosing who was the hotter, then again when accosted by a snotty kid.

This kid gloatingly told us to shoot him, and upon trying to do so (sue us), our talking gun Kenny admonished us for our brutality and stopped us from firing. Trying again, though, let it happen - cue Kenny spending a couple of minutes being shocked at the guaranteed loss of the game's E For Everyone rating.

Heading on a few metres, the joke's hidden punchline landed when the kid's mother greeted us. It was the last in a series of escalations that worked superbly and had us actually chuckling aloud, something all too rare in even deliberately comic games.

If High On Life can maintain this hit rate through a 12-15 hour game, we'll be hugely impressed. But, if this slice is anything to go by, it might just manage it.

Shoot from the hip

The game's actual core gameplay, though, is not just walking around watching jokes - it's a first-person shooter with the fun twist that your weapons talk to you.

High On Life hands-on preview: Plenty of funny business photo 3
Squanch Games

We only had access to Kenny throughout our demo on the shooting side, voiced by Justin Roiland himself and full of sass and punchlines. Later in the demo, we found a talking knife for melee.

Each had a secondary ability - the knife let us grapple onto certain hooks and ledges, while Kenny could shoot a squidgy grenade, and combat was another pleasant surprise.

It's quick and arcadey, a bit like a first-person Ratchet & Clank in the way you can generally move more quickly than your enemies' projectiles, but with a heck of a lot more swearing.

With only the single gun to try, we're relying on the assumption that High On Life will have a more expansive arsenal the further through you get. If each talks to you as much as Kenny though, it'll be a riot of weird characters and personalities.

High On Life hands-on preview: Plenty of funny business photo 4
Squanch Games

The demo ended with a boss fight against our bounty target, and one sour note was that she had a pretty inflated health bar that made it feel just a tad grindy - something that Squanch might be able to rebalance before the game releases in a couple of months.

That aside, we enjoyed the combat encounters we played through, which were nice and smooth and presented just enough challenge to have us moving around plenty.

To recap

High On Life was a surprise - we weren't enthused by its trailers, but playing the R-rated full product for half an hour filled us with much more hope about how it's going to turn out. If you like Rick and Morty, this is going to be a bit of a sure thing, in effect.