It might not be as recognisable as your Zeldas and Marios, but Fire Emblem is nonetheless one of a few jewels in Nintendo's crown - a stunning strategy series that's only grown in popularity.

It's followed up the widely-loved Three Houses, at last, with Fire Emblem Engage, a game that goes back to what Fire Emblem knows best, but keeps some of the finest parts of Three Houses intact.

Fire Emblem Engage preview: Hands on with Nintendo's latest strategy star photo 2
Fire Emblem Engage
Recommended

Fire Emblem Engage is a superb strategy game that has taken a major technical leap forward, graphically superior to its predecessor in every meaningful way.It tells a well-meaning story that still manages to pack in a few surprisng twists, and while its social features are a little extraneous this time, it's still super relaxing to fall into its world.Multiplayer expands things even further, leaving us confident that the future is very, very bright for this excellent series. Platform tested: Nintendo Switch

Pros
  • Looks really great
  • Tactical battles are superb
  • Far more fleshed-out story moments
  • Multiplayer means longevity
Cons
  • Somniel social features feel tacked-on
  • Maybe a less interesting setting than Three Houses

A new tale

Like the vast majority of Fire Emblem games, Engage tells an all-new story in a new land: Elyos. This realm is divided between kingdoms but beset by the evil of the Fell Dragon.

Luckily, we just so happen to be the last remaining, long-dormant Divine Dragon, and wake up just in the nick of time to begin gathering allies for a counter-thrust.

The big twist here is that Engage's world features Emblem Rings - jewellery that lets its heroes summon famous fighters from Fire Emblem games past, in spirit form, to give them devastating powers.

It hints at the Fire Emblem universe being more of a multiverse, although in practice it's not something you need to interrogate too much, given the tone of the story. The result is a return for series icons like Marth, Sigurd, Celica and more (in largely supporting roles).

The story is at once both a little predictable and entirely comforting, with ham-fisted villains to take down and a wide range of cast members to meet and recruit. Like in Three Houses, you'll have ample opportunity to chat and bond with these fellow fighters, too.

Fire Emblem Engage preview: Hands on with Nintendo's latest strategy star photo 5
Nintendo / Pocket-lint

There are far more story cut-scenes than in Three Houses, though, and they're really impressively produced animations that are a joy to watch, making the visual-novel half of the Fire Emblem formula easier to consume than ever before.

That said, this does mean that you should sometimes expect 10 to 15 minutes of chit-chat between battles even if you're skipping side activities, which does hit the pacing a little in the earlier chapters when things are lower key.

In between missions, you'll have the constant option to return to a refuge called the Somniel, where you can train your allies, check in on them, and restock on items and weapons to make sure you're geared up for missions.

Fire Emblem Engage preview: Hands on with Nintendo's latest strategy star photo 1
Nintendo / Pocket-lint

It's a pretty clear echo of Three Houses' academy, and that's fine, although the game's structure means that you're much less liable to spend time in the Somniel unless you're reminded to do so, since it's an optional visit between some missions.

Engage is far more of a return to the older, story-driven structure of Fire Emblem historically, but we appreciate that it hasn't ignored Three Houses entirely, making for a decent balance.

A wrinkle in time

Like Three Houses, then, Engage is a bit of a game of two halves - one sees you orchestrating battles on a grid, juggling unit types to overcome an array of enemies in varied environments.

The other sees you chatting with characters, watching story moments and uncovering their backstories over time.

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Nintendo / Pocket-lint

In Three Houses, though, those halves were really balanced pretty equally, whereas Engage brings things back to the battle side - which many people will welcome.

This means its fights are more prominent than ever and get some new mechanics. The main addition is the Engage system, which lets given heroes use Emblem rings to get a power-up for three turns.

With devastating moves and mobility options, these powers can decide battles if you use them decisively, and need to be charged up over time, or earned by moving to specific locations.

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Nintendo / Pocket-lint

It's a great twist that enhances an already superb battle system, and as the game goes on you'll want to experiment with different hero-ring pairings to see how they can change up your approach.

This isn't the only change. Subtly tweaked controls let you feel more in control of units as they move, which feels great to play, while the zoomed-in camera for actual exchanges of combat is now fully rooted in where on the map you're fighting.

It all makes for a more cohesive and realistic feeling that the places you fight in are real and make geometric sense - even further cemented by the ability to sometimes explore them on foot after a battle.

This leaves the Somniel and Engage's social simulation feeling slightly less important, although only in comparison to the focus they were given in Three Houses.

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Nintendo / Pocket-lint

With no time management to juggle, it's more laid-back and focused on the main story - something that makes Engage actually feel a little more chilled-out to play, since you're less worried about using your time with maximum efficiency.

Finally, as in Three Houses you get the choice of playing a casual mode where units lost return at the end of a battle, or the classic Fire Emblem option where they're gone for good. This is once again ideal for those who don't fancy a huge side order of stress with their game.

Looking good

Whether a change to the balance of fighting and chatting is welcome will be down to taste, but where Engage feels like a clear step up in our books is on the presentation side of things.

Simply put, Engage looks noticeably nicer than Three Houses in basically every department. It has crisper, more detailed environments and character models that are similarly impressive.

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Nintendo / Pocket-lint

The increase in cutscenes makes for a far more polished story experience, and the depth of voice acting has also increased, with even more moments and conversations now fully voiced.

The music is similarly lovely (completely with a full anime-style intro sequence that may divide opinions a little), and it makes for a really appealing package.

The majority of character designs are fun and tropey, although we're not sold on the shocking blue and red hair that protagonist Alear sports, sadly.

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Nintendo / Pocket-lint

The fact that battles are now fully consistent visually, with fights happening against the backdrop of their surroundings instead of more generic tiles, also contributes to what is overall the Fire Emblem series' best-looking game by a comfortable distance.

Fire Emblem: Three Houses (Nintendo Switch)

Amazon

Verdict

Engage feels like a new statement about just what the Fire Emblem series is capable of - it's a super-polished entry that basically doesn't put a foot wrong, and one of the best-looking games we've played on the Switch in a while.

Some may feel that the social fun of Three Houses is missing a little, but to us it feels like a tighter affair for the change, so that'll come down to taste.

What hasn't changed is its excellent battling, and those looking for a challenge will really enjoy its classic perma-death option. Fire Emblem is going from strength to strength, and Engage is a demonstration of just that success.