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(Pocket-lint) - Painkiller is a little like a FPS stripped down to its bare essentials - zombies, guns and lots of gore. When released last year it was hailed as the new “Doom”. Since then an expansion pack has been released with extra levels, and now the two have been fused together into the Black Edition.

Despite the emergence of bestsellers such as Halo, Painkiller is by no means a complex game. It has no fancy gimmicks or mini-games, but is instead reminiscent of older shoot-em-ups. It sticks to a strict formula: corridor after corridor is filled with various monsters. At the end of the corridors is a boss. The aim of the game is to get to the end of all those corridors - using your trusty gun. Painkiller does have a storyline as told in overly long cut scenes, but it is largely window dressing. Most of the action happens in abandoned monasteries, churches and catacombs, but there are also some urban maps.

Gameplay is fast-paced to say the least - if you stop moving, you die. This is not due to clever AI - it is simply a result of the sheer number of brain dead zombies and creatures that come running at you. Luckily, you are equipped with the standard range of weaponry, such as a chain gun, shot gun, and of course, a rocket launcher. Levels are all too similar and so there is little variety in the game play. Bosses occasionally add a welcome change and are highly impressive, towering high and destroying all around.

The thought of killing everything that moves at point blank range with a shotgun sounds monotonous and boring, but there is simply no time to lose interest between the tirades of mace-wielding creatures. The game therefore remains entertaining throughout.

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To recap

Simple first person shooter with great graphics, great weapons and a great amount of gore.

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Writing by Stuart Miles.