Ubisoft has confirmed it is making use of the new Wii MotionPlus peripheral in on of its Wii games.
Adopting it for the sequel to Red Steel, on of the publisher's core Wii titles, Ubisoft is one of the first to confirm the use of it in a game.
Alain Corre, Ubisoft's executive director, has said the improvement of 3D motions will help the sequel achieve the ambitious gameplay attempted in the first game.
"Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product," he said.
The original Red Steel was an early Wii game, being released on the same day the Wii launched in Europe. It tried to mimic the users' movements for gunplay and hand-to-hand combat, but got bad reviews for its lack of sensitivity.
Corre says that he thinks the Wii technology wasn't completely finished when the console was launched, but believes the MotionPlus add-on will track true 1:1 responsive movement.
"The Red Steel brand is strong - I think we released it on year one, and that people understood that it was a first try on new technology, technology that wasn't completely finished. And our game tried to grab the best out of it, and was a bit rushed to be sure to offer something in year one to Wii consumers," said Corre.
"So Red Steel is a brand, and as with every brand we have, we now have to reach the top quality possible. What was missing was the preciseness of the sabre - and with this new device I think it will change the experience."