As soon as the console edition of the long-awaited Cyberpunk 2077 became available last week, it became apparent that it couldn't match the same performance as the high-end PC version. And, as the majority of reviewers (not us) only reviewed it on PC, there was a disparity between what gamers read and what they were experiencing themselves.

We got the console version for review ourselves (Xbox) a couple of days before release - hence our review so far just contains initial impressions. Even then, we were yet to experience the litany of bugs and issues that many were reporting.

Now developer CD Projekt Red has responded to the swathes of criticism and bug reports, promising to publish numerous fixes over the next couple of months. It is also offering refunds to anybody still unhappy.

It has already released one patch (version 1.04) to fix a number of mission-breaking issues and improve some of the performance on PS4 and Xbox One. Another will arrive this week.

A further two patches will be available in January and February 2021 respectively: "We will fix bugs and crashes," said CD Projekt Red in its Twitter post. "And improve the overall experience.

"The first round of updates has just been released and the next one is coming within the next seven days.

"Expect more, as we will update frequently whenever new improvements are ready."

PlayStation and Xbox console owners still unhappy or cannot wait until early next year to be able to play an improved game can apply for a refund from either Sony or Xbox. The developer will even help customers who purchased the boxed copies if they cannot get joy from stores: "For boxed versions, please first try to get a refund at the store where you bought your game. Should this not be possible, please contact us at helpmerefund@cdprojektred.com."

Prior to the studio's response and the first hotfix, owners of base PS4 and Xbox One consoles are hit the 'net with tales of game-destroying bugs, extremely low resolutions, and shocking frame rates.

We always thought CD Projekt Red would struggle to get such a massive, graphically rich and highly ambitious game to run on the PS4 or Xbox One - we even said so in our early previews. Sadly, it turned out we were right.

Soon after release, Twitter became dotted with video clips like the above. And Eurogamer reported that, in testing, the base PS4 version regularly dips below 30 frames-per-second even when resolution has dropped significantly - even down to 17fps.

Then there were texture pop-ins that took 20 seconds or more. It was all a bit of a shambles.

PC owners have also been assured that patches for any in-game bugs will also arrive over the coming weeks and months, although the problems are not quite on the same scale as on console.