(Pocket-lint) - The idea of virtual reality or VR isn't new of course. It's been circulating in the tech space for a number of years, but recently, the technology has broken through some of the long-standing barriers.

In recent years, these VR headsets have become more and more accessible both in terms of price and usability. It might have started with devices like Google's Cardboard opening the door for anyone with a smartphone, but even the high-end headsets are now easier to use and more appealing too. 

Modern gaming machines are also more capable and can help deliver lifelike virtual environments in the comfort of your home and this makes it a much more exciting time for VR.

We've listed some of the top VR systems available in this feature based on headsets we've tested, enjoyed and reviewed. 


HP Reverb G2

The HP Reverb G2 is currently one of the best VR headsets money can buy. Thjis is thanks to having some of the best lenses around and one of the highest pixel counts too, with 2160 x 2160 resolution per eye offering some seriously satisfying visuals. 

It was also built in collaboration with Valve and Microsoft meaning it works with both Windows Mixed Reality and Steam VR, giving you the best of both worlds. 

Inside-tracking cameras, a comfortable design and a fantastic gaming experiences round off a great package. 


Oculus Quest 2


The Oculus Quest 2 is another contender for the title of best VR headset and that's not just because it's one of the most affordable virtual reality headsets around. 

It's a wire-free headset that doesn't need a PC to run but still packs enough hardware inside to play some of the best VR games around

Wireless VR is glorious and gives you plenty of freedom. Other highlights like hand-tracking, inside-out tracking (meaning no external sensors), passthrough cameras and a clever guardian system make Quest 2 incredibly fun to play with. 

Great visuals, superb audio and the ability to plug in and play more with Oculus Link make Quest 2 even more special. 


Oculus Rift S


The Oculus Rift S is the flagship PCVR headset from Oculus. 

It's a tethered virtual reality headset that requires a decent gaming PC to run, but delivers a fantastic gaming experience with brilliant visuals, audio and room-scale play. This headset is designed with "inside-out" tracking meaning all the sensors are built right into the device and as such, it's one of the easiest PC tethered headsets to use. 

The best part is the Oculus Rift S is compatible with Rift games and you can buy new experiences from Steam or the Oculus store. This means there's access to thousands of games, so plenty to play. It's also comfortable, capable and fantastic fun to boot. 


HTC Vive Cosmos Elite


The HTC Vive Cosmos is one of the latest additions to the HTC VR headset line-up and was originally a competitor to the Oculus Rift S with inside-out tracking and an easier setup process than previous Vive headsets.

The tracking wasn't perfect though, so now HTC has released the superior HTC Vive Cosmos Elite. Specs-wise this is one of the best VR headsets on the list, we also found it comfortable, capable and fun to use. 


Sony PlayStation VR


Rather than presenting a complete VR system, Sony's PS VR is an accessory for the PS4, PS4 Slim and PS4 Pro consoles, meaning it is less costly to own than something like Oculus Rift or HTC Vive.

PlayStation VR uses the same technologies as the others, although its screen resolution is lower than those used by HTC and Oculus.

It tracks the movement of your head and uses the PlayStation Camera, in combination with your regular PS4 controller or PlayStation Move motion controls, to present the VR experience. This is an extension of your PS4, which is likely to see it as an easy VR choice for many.

There is a hearty line-up of content available, with Resident Evil 7, Driveclub VR, Skyrim VR, Doom VFR, Gran Turismo Sport and others all supporting PS VR.


Google Cardboard

Google Cardboard was first unveiled in 2014, as quite literally a folding cardboard container into which a smartphone could be placed. The beauty of Google Cardboard is two-fold: firstly, the hardware cost is almost minimal, often free, and secondly, it's universal, supporting a wide range of smartphone models - essentially, anything that will fit into the front and stay secure.

Google Cardboard was something of a breakaway success, allowing people to sample VR content (be that from Google or elsewhere), without having to invest in a more substantial system.

Google has a range of applications for the device, and has highlighted VR for development and investment in the future. 

Cardboard is really an ad hoc VR viewer: there's no head strap and if there was it would be uncomfortable to wear, instead intended to be held to the face to view the content. There are a range of Cardboard apps for content, as well as being able to view 360 environments such as Google Street View or watching 360 content on YouTube.


Microsoft HoloLens 2

Microsoft surprised everyone when it entered the world of virtual and augmented reality. It unveiled the Microsoft HoloLens headset, which works with Windows Holographic, a technology that adds 3D images in the world around us all. Technically this is more augmented reality than virtual reality, but it's playing in the same space as some of these other systems, with Microsoft calling it Mixed Reality.

Microsoft wants to introduce augmented reality objects into every aspect of our world. Obviously, that won't happen with the naked eye, but users wearing HoloLens will be able to see holographic images overlaid onto real objects in front of them. A full Windows 10 system is built into the headset and it runs off a battery, so it's completely untethered.

The headset displays digital images into your real-world field of view. You can then view and even interact with these digitised-objects as if they were in the room with you. Using Kinect-style tech to recognise gestures and voice commands, the system features a 120-degree field of vision on both axis and is capable of high definition visuals.

Writing by Chris Hall and Adrian Willings.