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			<title><![CDATA[REVIEWS: Call of Duty: Modern Warfare 2 - Xbox 360  ]]></title>
			<link>http://www.pocket-lint.com/review/4451/cod-modern-warfare-2-review</link>
			<guid isPermaLink="true">http://www.pocket-lint.com/review/4451/cod-modern-warfare-2-review</guid>
			<dc:creator><![CDATA[Chris Pickering]]></dc:creator>
			<pubDate>Thu, 12 Nov 2009 18:24:09 +0000</pubDate>
			<description><![CDATA[
				<p>
					A worthy successor to the original?<br />
					<img class="" src="http://images2.pocket-lint.com/images/3Bnk/cod-modern-warfare-2-review-0.jpg" alt="Call of Duty: Modern Warfare 2 - Xbox 360  . Gaming, Action, Xbox 360, Call of Duty 4 Modern Warfare 2, Call of Duty, Activision 0" />				</p>
				<p><p>After Infinity Ward&rsquo;s sublime Call of Duty: Modern Warfare astounded all with its representation of up-to-date combat, expectations have continuously soared for the always inevitable sequel. With predictions of multi-millions day one sales (which incidentally proved to be perfectly correct) a raised RRP, and a mass of gamers desperate to get their grubby mitts on the final game, these talented developers have had a lot to ponder.</p>
<p>The single player campaign unsurprisingly fails to deviate too far from the path trodden by its elder sibling. The campaign lasts a mere 6-8 hours; the breakneck speed that the majority of this time flashes past, due to the hectic action on screen, leaves it feeling much less than half that.</p>
<p>Once again you flit between two intertwined stories, one involving US Army privates fighting in their own backyard, with the other starring the group of British favourites you&rsquo;ll remember from the last Modern Warfare. In terms of an overall story it&rsquo;s certainly affecting and brutal. But it does force you to take a few liberties with what&rsquo;s actually possible in the real world.</p>
<p>It plays from the same first person perspective as before, and retains the obsession with cover from the last game. The pace is almost universally set to absolutely frantic, and even on the Normal difficulty settings you&rsquo;ll regularly find yourself in an area where you suddenly seem completely surrounded, the screen a horrible red blur (with what appears to be strawberry jam smeared on screen in an awful design decision) as you take hits, and achieving an untimely death in order to give it another try. If you tired of the previous game's addiction with urging you to learn enemy routines a few times before passing through with life intact, then you&rsquo;ll suffer the same fate here.</p>
<p>Though things may not sound as stellar as we&rsquo;d expected, they&rsquo;re no better or worse than the original Modern Warfare. With the rose tinted specs removed, even the last game packed a certainly solid single player campaign with some stunning set pieces (which are multiplied tenfold in Modern Warfare 2) but didn&rsquo;t offer enough to let that offering sell a game all on its own. That was left to the multiplayer component.</p>
<p>Safe to say that Modern Warfare 2 is an absolute joy online, at least on the Xbox 360. The PC version is, by all accounts, obliterated by the lack of dedicated server support, and the PS3 iteration is already approaching its third patch. But for Xbox 360 owners, we&rsquo;ve had an absolute riot.</p>
<p>Not much has changed but instead multiplied to offer more depth, more customisation, and a whole new level of fun. A large number of your favourite perks from the last game remain, to be added to be a whole new fresh batch looking to spice up the battlefield. Kill Streaks remain with included new flavours, but new Death Streaks, allowing the frequently killed a chance to immediately bite back, really do add a lot to proceedings for both newcomers and rubbish gamers alike.</p>
<p>The 16 new maps are unsurprisingly a mixed bag, with early favourites already obvious with those who&rsquo;ve already settled in for the long play. All, however, seem to pack much more in than the counterparts. Even for us, who have spent a quite unhealthy amount of time with the multiplayer component already, we still keep finding new nooks and crannies to hide, exploit, and be killed from.</p>
<p>One major new addition is the Spec Ops missions. Played in either single player or two player cooperative, well over 20 short missions are offered up to play through. These are all wildly different, ranging from holding a tower against waves of enemies, through to slowly and methodically sniping your way through great snowy landscapes, and award you stars after completion. This isn&rsquo;t a last minute gimmick, as it could certainly keep a whole lot of people away from multiplayer for quite a while as they attempt to bag every last star.</p>
<p>As for the mission that&rsquo;s been so heavily publicised in the mainstream press, we&rsquo;ve little to add to the debate that hasn&rsquo;t already been said. Playing through that particular 5 minutes did become a touch difficult, and it&rsquo;s certainly not something you&rsquo;ll come back to once you&rsquo;ve had a go yourself. But the sheer fury levelled towards the game itself and its developers has been on such a ridiculous level, that you&rsquo;d believe that violent games/films/music/books hadn&rsquo;t ever existed before. More violent things have appeared in the past, and they will in the future.</p></p>

									<p>Verdict: <br /><p>While the multiplayer component does deserve a full score (on the Xbox 360 at the moment, anyway) the single player campaign is a step below that level.</p>
<p>It&rsquo;s a rip-roaring ride while it lasts, but it&rsquo;s a touch too short, too hectic, and overly reliant on forcing you to learn enemy routines in order to bag the best piece of cover right away. But the multiplayer is by far the best in the business, and it&rsquo;ll keep you hooked until well into next year.</p>
<p>?</p>
<p>?</p></p>
				
				
				
									<p>Tags:
											<a href="http://www.pocket-lint.com/gaming" title="Gaming">Gaming</a>											<a href="http://www.pocket-lint.com/action" title="Action">Action</a>											<a href="http://www.pocket-lint.com/xbox+360" title="Xbox 360">Xbox 360</a>											<a href="http://www.pocket-lint.com/call+of+duty+4+modern+warfare+2" title="Call of Duty 4 Modern Warfare 2">Call of Duty 4 Modern Warfare 2</a>											<a href="http://www.pocket-lint.com/call+of+duty" title="Call of Duty">Call of Duty</a>											<a href="http://www.pocket-lint.com/activision" title="Activision">Activision</a>									
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											<a href="http://www.pocket-lint.com/review-gallery/4451/cod-modern-warfare-2-review/1#image" title="Call of Duty: Modern Warfare 2 "><img class="" src="http://images4.pocket-lint.com/images/3Bnb/cod-modern-warfare-2-review-1.jpg" alt="Call of Duty: Modern Warfare 2 - Xbox 360  . Gaming, Action, Xbox 360, Call of Duty 4 Modern Warfare 2, Call of Duty, Activision 1" /></a>&nbsp;
											<a href="http://www.pocket-lint.com/review-gallery/4451/cod-modern-warfare-2-review/1#image" title="Call of Duty: Modern Warfare 2 "><img class="" src="http://images1.pocket-lint.com/images/3Bnb/cod-modern-warfare-2-review-2.jpg" alt="Call of Duty: Modern Warfare 2 - Xbox 360  . Gaming, Action, Xbox 360, Call of Duty 4 Modern Warfare 2, Call of Duty, Activision 2" /></a>&nbsp;
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				<p><a href="http://www.pocket-lint.com/review/4451/cod-modern-warfare-2-review">Call of Duty: Modern Warfare 2 - Xbox 360  </a> originally appeared on <a href="http://www.pocket-lint.com">http://www.pocket-lint.com</a> on Thu, 12 Nov 2009 18:24:09 +0000</p>
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			<title><![CDATA[REVIEWS: Uncharted 2: Among Thieves - PS3  ]]></title>
			<link>http://www.pocket-lint.com/review/4371/uncharted-2-among-thieves-review</link>
			<guid isPermaLink="true">http://www.pocket-lint.com/review/4371/uncharted-2-among-thieves-review</guid>
			<dc:creator><![CDATA[Chris Pickering]]></dc:creator>
			<pubDate>Wed, 21 Oct 2009 16:42:28 +0100</pubDate>
			<description><![CDATA[
				<p>
					Will this be Sony's big Christmas hit?<br />
					<img class="" src="http://images3.pocket-lint.com/images/3xSH/uncharted-2-among-thieves-review-0.jpg" alt="Uncharted 2: Among Thieves - PS3  . Gaming, PS3, Sony, Uncharted 2: Among Thieves, Action 0" />				</p>
				<p><p>While most gamers have pinned all their Holiday gaming hopes on Call of Duty: Modern Warfare 2, Uncharted 2, despite the mass hype, had slipped a touch below radar, until reviews started appearing that is.. The sequel to Nathan Drake's Tomb Raider-esque exploration seemingly expected to be decent enough, but not quite hitting the heights of the Call of Duty juggernaut.</p>
<p>Uncharted 2 starts out with a cliffhanger. Literally. You begin with a stunning set piece, with Indiana Jones-a-like explorer Nathan Drake clinging onto the remains of a half obliterated train that's precariously hanging over a huge cliff face. Slowly and methodically you pull yourself up and finally come to rest on solid ground. Only for all hell to break loose.</p>
<p>This supremely bombastic opening does its level best to show off right at the very start every major asset that Naughty Dog have crammed onto a Blu-ray disc. Most obviously there's the huge attraction that are arguably the greatest visuals witnessed in a video game thus far. Everything from eye popping vistas, through to incredible character animation, via stunning lighting effects. It all culminates in quite a stunning visual spectacle.</p>
<p>Similarly high levels of production have been plunged into the aural experience too. The voice acting &ndash; in part due to the hefty quality of the script &ndash; is absolutely top notch, with none of the usual hammy over the top, or bored sounding individuals simply eager to grab their pay cheque. This helps bring about the almost unimaginable; cutscenes that you will want to witness multiple times.</p>
<p>The high quality continues with some superb physics, more obviously helping make Drake's regular climbs and jumps seem all that more real, but also enemies that perish and move in stunningly realistic manners. We spotted one recently blasted enemy caught on a high railing, and couldn't resist giving him a nudge off his precarious resting place and watch him land bone-crunchingly hard on the rocks below. Yet another sign that some real love has been fed into this game.</p>
<p>Enemies also show a huge amount of intelligence in the way they duck behind cover, try to flush you out with grenades and flank your position, rather than wait to be slowly picked off one by one. With combat outnumbering exploration/platforming by a factor of about 2:1, it helps make the most of every single level of the game.</p>
<p>Drake's adventure isn't quite the new Tomb Raider that some might have you believe, with gunplay playing a major part to proceedings. Weapons are well powered and sound wonderful, and the cover system is as fluid as any other title out there. But when you do get the chance to climb, Uncharted 2 makes it feel so incredibly fluid when compared to Lara Croft's still somewhat stilted nature. There's no slow methodical lining up of jumps required, and you can easily cover huge distances in seconds. It just feels so natural.</p>
<p>Spread throughout the entire game there are a number of fantastic set pieces coming your way. Where some titles may keep the most spectacular experiences for passive cutscenes, Uncharted 2 sets you as the star, allowing you to frantically run from a truck, or swiftly jump across a crumbling bridge. You can always assume that one more breathtaking moment is only a few minutes away.</p>
<p>The single player experience described above lasts a solid 8 to 10 hours of game time, and certainly contains enough to keep you coming back time and time again. There are a few less than stellar moments however. While the latter enemies who can soak up a number of bullets are explained away, one earlier human who can withstand clip after clip of ammo is a strange anomaly.</p>
<p>And then there's the online multiplayer. All the usual standards apply, with the usual Deathmatch and Capture The Flag options made available. But they've been crafted with the same unnerving brilliance that the single player story offers, culminating in something which might not be brand new, but you can't help falling in love with.</p></p>

									<p>Verdict: <br /><p>Uncharted 2 is just an incredible package. One of the most stunning single player outings in years is fantastically complimented by such an impressive multiplayer offering that all PS3 owners can't pass up this opportunity. It might not have the hype of Modern Warfare 2 behind it, but Activision have got a real test on their hands if they want to be sure of being the PS3's Christmas must have.</p></p>
				
				
				
									<p>Tags:
											<a href="http://www.pocket-lint.com/gaming" title="Gaming">Gaming</a>											<a href="http://www.pocket-lint.com/ps3" title="PS3">PS3</a>											<a href="http://www.pocket-lint.com/sony" title="Sony">Sony</a>											<a href="http://www.pocket-lint.com/uncharted+2+among+thieves" title="Uncharted 2 Among Thieves">Uncharted 2 Among Thieves</a>											<a href="http://www.pocket-lint.com/action" title="Action">Action</a>									
									<p>
											<a href="http://www.pocket-lint.com/review-gallery/4371/uncharted-2-among-thieves-review/1#image" title="Uncharted 2: Among Thieves"><img class="" src="http://images1.pocket-lint.com/images/3xSz/uncharted-2-among-thieves-review-1.jpg" alt="Uncharted 2: Among Thieves - PS3  . Gaming, PS3, Sony, Uncharted 2: Among Thieves, Action 1" /></a>&nbsp;
											<a href="http://www.pocket-lint.com/review-gallery/4371/uncharted-2-among-thieves-review/1#image" title="Uncharted 2: Among Thieves"><img class="" src="http://images4.pocket-lint.com/images/3xSz/uncharted-2-among-thieves-review-2.jpg" alt="Uncharted 2: Among Thieves - PS3  . Gaming, PS3, Sony, Uncharted 2: Among Thieves, Action 2" /></a>&nbsp;
											<a href="http://www.pocket-lint.com/review-gallery/4371/uncharted-2-among-thieves-review/1#image" title="Uncharted 2: Among Thieves"><img class="" src="http://images3.pocket-lint.com/images/3xSz/uncharted-2-among-thieves-review-3.jpg" alt="Uncharted 2: Among Thieves - PS3  . Gaming, PS3, Sony, Uncharted 2: Among Thieves, Action 3" /></a>&nbsp;
										</p>
				
				<p><a href="http://www.pocket-lint.com/review/4371/uncharted-2-among-thieves-review">Uncharted 2: Among Thieves - PS3  </a> originally appeared on <a href="http://www.pocket-lint.com">http://www.pocket-lint.com</a> on Wed, 21 Oct 2009 16:42:28 +0100</p>
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			<title><![CDATA[REVIEWS: Operation Flashpoint: Dragon Rising - Xbox 360  ]]></title>
			<link>http://www.pocket-lint.com/review/4368/operation-flashpoint-dragon-rising-review</link>
			<guid isPermaLink="true">http://www.pocket-lint.com/review/4368/operation-flashpoint-dragon-rising-review</guid>
			<dc:creator><![CDATA[Chris Hall]]></dc:creator>
			<pubDate>Tue, 20 Oct 2009 14:00:00 +0100</pubDate>
			<description><![CDATA[
				<p>
					Semper fidalis?<br />
					<img class="" src="http://images1.pocket-lint.com/images/3xKA/operation-flashpoint-dragon-rising-review-0.jpg" alt="Operation Flashpoint: Dragon Rising - Xbox 360  . Gaming, Xbox 360, Action, Codemasters, Operation Flashpoint Dragon Rising 0" />				</p>
				<p><p>War. Every gaming platform does it and each year a new pretender steps up to try to take the crown. Operation Flashpoint &ndash; the PC original &ndash; left fond memories of a true sandbox combat sim, with freedoms that aren't always found in other combat games, then and now.</p>
<p>Operation Flashpoint: Dragon Rising picks up the action in the not to distant future, weaving a neat historical timeline to set the scene before pitching you into the action. But action of the Operation Flashpoint variety doesn't mean a baptism of fire: you are broken in fairly gently, although the tutorial-style hints soon drop off and you are left to figure things out for yourself.</p>
<p>As Operation Flashpoint is a combat sim, you are given command right from the off: as a sandbox game, you can walk off and do what you like how you like, but your mission objectives have to be completed. Before starting a mission you are given these objectives and a map to peruse, a map which you can access at all points during actual gameplay.</p>
<p>Some missions will suggest you don't engage the enemy at all and with command and control playing a large part, you may find yourself completing objectives without actually firing your weapon at all. Mission objectives will be relayed to you over the radio, but it's easy to miss them. On normal difficulty it perhaps doesn't matter, as you can just follow the waypoints.</p>
<p>Commands are accessed through a menu on the right bumper button, leading you through a series of options to the final order. There are a range of things, some you might never use and some which become frequent occurrences. Setting the rules of engagement (through ROE) can be useful, to stop your men blatting off at hostiles as you move around the area of operations. There is no point in alerting them to your presence when you can just box round them and get on with the mission at hand.</p>
<p>"Heal wounded" is a command you'll find yourself using perhaps more often than you want, to force team members to patch up wounds, rather than just walking around bleeding out. But be warned, your medic and the injured party will often walk off to find some a tree to stand under, rather than just doing it where they are, so often expose themselves to the enemy. You can patch yourself too with a field dressing, but if you take a serious injury, you'll have to call the medic as you writhe on the ground.</p>
<p>You won't find yourself soaking up bullets however: one well-placed shot will kill you and if you take a leg wound you might find yourself unable to run or sprint. Mortars are especially irritating, but fortunately the enemy fire a spotting round first, giving you the chance to get out of the target area. But this is what you expect from a combat sim and it is often the case that if multiple members of your team are walking wounded, you need to re-think how you are going to achieve your objective.</p>
<p>Waypoints are provided to guide you in and out of the mission (until you move up to a higher difficulty level) and being sandbox, you'll find yourself doing a lot of walking and running around. Some might not like having to spend 10 minutes simply traversing the countryside, but it's inherent to how Operation Flashpoint works, and if you can find a vehicle, you can often steal it.</p>
<p>In some cases, waypoints will guide you straight into the enemy, so it is well worth making use of the binoculars in your inventory to recon the route before you step into the open. And that's the great thing about Dragon Rising &ndash; you can view the map, look for topographical features and use them to your advantage, as you would in real life.</p>
<p>But the game does show its hand far too often with autosave. You'll be walking along, approaching a ridge line and you'll notice the autosave symbol. Step over the ridge and the enemy engages you. It means that if you mess it up you can reload from that point, yes, but the nature of the game doesn&rsquo;t always make this as smooth as it is in other combat games.</p>
<p>Because of the open nature of the game, you might arrive at an objective and get your autosave point in a position that you can't survive. After you try various tactics to extricate yourself from your predicament, you'll realise that restarting the mission is the only way you'll get through it, remembering, of course, not to barge straight back to the same spot again.</p>
<p>Graphically Dragon Rising is impressive. Time has been spent on character models, weapons and equipment to make things realistic. The terrain too contains plenty of detail, although once you are on your belly in the grass, you might find it is a little blocky. Settlements can be a little bland compared to some of the on-rails FPS titles out there, with the island of Skira looking like an awfully boring place to live, devoid of almost all life except the odd PLA solider and the occasional tractor.</p>
<p>But you probably won't notice, because I'll spend most of the time scrutinising the terrain looking for PLA adversaries. Missions hang together loosely along the plot, but do feel as though they sit in isolation. Special Forces do one thing, the Marines follow-up with something else, but really they could be totally disconnected events. It is also irritating the game selects your weapons load out and dumps you on the ground, not always best equipped to do your job. Still, half of the fun here is stripping your enemy of their weapons and rolling on with something different. Scoped weapons give you a distinct advantage as sniping enemies will make things much easier.</p>
<p>You also get access to vehicles which you can command or drive yourself although they don't play much of a part in the campaign itself, which is dominated by grunts on their feet.</p>
<p>Playing through the campaign in normal mode will only see you through a weekend of gaming, we spent perhaps 8 hours getting though it. Going back to complete the missions on more difficult levels may not appeal so much, as you already know what you have to do and more or less where it is, so if you fancy a challenge, it is perhaps worth avoiding the normal level altogether and setting out in a higher difficulty level.</p>
<p>Unfortunately the game is littered with the bugs, none that stopped us progressing, but making us keen to get the <a title="Codemasters Forum" href="http://community.codemasters.com/forum/showthread.php?t=384872" target="_blank">forthcoming patch</a> into place. Shoot someone and you get a satisfying red mist (with a red cross on normal difficulty to indicate a kill shot), but sometimes you'll put a couple of slugs into someone and they just freeze, standing, lying, kneeling, without dropping down dead. We're also annoyed that corpses disappear after time, taking their weapons with them, so back-tracking to get more ammo doesn't always work.</p>
<p>AI is also a bit of a let down too. You fire team members will often walk right into the line of fire, or crouch on the wrong side of cover, meaning that despite your stalwart leadership, your team isn't always dependable. Things are much better, ironically, when playing as special forces, where your team seem to be able to fight and move without taking so many hits.</p>
<p>Online cooperative modes let you pair up with real teammates and ditch your AI buddies. There are also Annihilation and Infiltration online gaming modes, letting you battle it out with real people, which is fearsome, and really the scope for longevity as the game stands.</p></p>

									<p>Verdict: <br /><p>To be fair we were slightly disappointed with Dragon Rising. Having loved the original PC version, we expected a longer campaign, or more out of the box options. Multiplayer is great, yes, but we can't help feeling that Dragon Rising is really about opening the door for extending the game via downloadable content, which is rumoured to be coming soon.</p>
<p>Despite the bugs in the initial playable content, Operation Flashpoint: Dragon Rising will entertain, but won't quite leave the impression that the original did.</p></p>
				
				
				
									<p>Tags:
											<a href="http://www.pocket-lint.com/gaming" title="Gaming">Gaming</a>											<a href="http://www.pocket-lint.com/xbox+360" title="Xbox 360">Xbox 360</a>											<a href="http://www.pocket-lint.com/action" title="Action">Action</a>											<a href="http://www.pocket-lint.com/codemasters" title="Codemasters">Codemasters</a>											<a href="http://www.pocket-lint.com/operation+flashpoint+dragon+rising" title="Operation Flashpoint Dragon Rising">Operation Flashpoint Dragon Rising</a>											<a href="http://www.pocket-lint.com/operation+flashpoint+dragon+rising" title="Operation Flashpoint Dragon Rising">Operation Flashpoint Dragon Rising</a>									
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											<a href="http://www.pocket-lint.com/review-gallery/4368/operation-flashpoint-dragon-rising-review/1#image" title="Operation Flashpoint: Dragon Rising"><img class="" src="http://images3.pocket-lint.com/images/3xKs/operation-flashpoint-dragon-rising-review-1.jpg" alt="Operation Flashpoint: Dragon Rising - Xbox 360  . Gaming, Xbox 360, Action, Codemasters, Operation Flashpoint Dragon Rising 1" /></a>&nbsp;
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										</p>
				
				<p><a href="http://www.pocket-lint.com/review/4368/operation-flashpoint-dragon-rising-review">Operation Flashpoint: Dragon Rising - Xbox 360  </a> originally appeared on <a href="http://www.pocket-lint.com">http://www.pocket-lint.com</a> on Tue, 20 Oct 2009 14:00:00 +0100</p>
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