<?xml version="1.0" encoding="UTF-8"?>
<rss version='2.0' xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title>Pocket-lint.com : atari : Latest News</title>
<link>http://www.pocket-lint.com</link>
<atom:link href="http://www.pocket-lint.com/rss.phtml?type=news&amp;channels=atari" rel="self" type="application/rss+xml" />
<description>Gadget Reviews, Product News, Electronic Gadgets</description>
<lastBuildDate>Thu, 26 Nov 2009 11:27:55 +0000</lastBuildDate>
<language>en-gb</language>

		<item>
			<title><![CDATA[NEWS: Five game-changing console controllers]]></title>
			<link>http://www.pocket-lint.com/news/27727/five-landmark-games-console-controllers</link>
			<guid isPermaLink="true">http://www.pocket-lint.com/news/27727/five-landmark-games-console-controllers</guid>
			<dc:creator><![CDATA[Dan Sung]]></dc:creator>
			<pubDate>Thu, 05 Nov 2009 18:55:10 +0000</pubDate>
			<description><![CDATA[
				<p>
					See what we did there?<br />
					<img class="" src="http://images4.pocket-lint.com/images/px62/five-landmark-games-console-controllers-0.jpg" alt="Five game-changing console controllers" />				</p>
				<p><p>Ever since games consoles came into our front rooms, both the hardware and software developers have looked for new ways to make their titles stand out from the crowd. One sure fire method is to reinvent the interface or design one with just your game in mind. With game controllers getting wackier by the minute (there is everything from <a href="http://www.pocket-lint.com/news/29321/thrustmaster-t-freestyle-nw-skateboarding-snowboarding-wii-controller" target="_self">skateboards</a>,?<a href="http://www.pocket-lint.com/news/29217/wii-baby-me-game-doll" target="_self">baby dolls</a>, to <a href="http://www.pocket-lint.com/news/27906/cyberbike-exercise-bike-nintendo-wii" target="_self">exercise bikes</a>, to <a href="http://www.pocket-lint.com/project+natal" target="_self">yourself</a> and even <a href="http://www.pocket-lint.com/news/27982/nintendo-wii-hecklerampkoch-mp5-controller" target="_self">replica guns</a>), do the latest plethora of gaming?controllers have what it takes to make it to the ranks of these five great game-changers below?<br /><br /></p>
<h3>1) Atari 2600 Joystick (1977)</h3>
<p>?</p>
<p><img src="http://www.pocket-lint.com/images/dynamic/NEWS-27727-24edb76ffdeac4fd5234ab3cfc2c7d0e.JPG" alt="" width="615" height="426" /></p>
<p>Boil all joysticks down to their most basic and this is what you get. The Atari 2600 broke a hell of a lot of ground, in fact, by the time it was through, it was pretty much surrounded by dust. One hugely important area was the game controllers. The paddles used in Pong and such are obviously legendary in their own right but it was the classic, stubby, heavy rubber knob and single red fire button that was the face that launched a thousand sticks. It wasn't the first such device. They'd existed for many years in more complex forms in aircraft and other serious applications, but it was Atari that came up with the electrical standard for gaming that took the design on through 16-bit computing and as far as the Atari ST and Amiga.<br /><br /></p>
<h3>2) Nintendo <span class="misspell">Famicom</span> <span class="misspell">Gamepad</span> (1983)</h3>
<p>?</p>
<p><img src="http://www.pocket-lint.com/images/dynamic/NEWS-27727-8e747b0de2cf2b289bd42314363c22cc.jpg" alt="" width="615" height="261" /></p>
<p>The seeds of downfall had long been sowed before the decline of the joystick in the mid 90s. The <span class="misspell">gamepads</span>, <span class="misspell">joypads</span>, <span class="misspell">thumbpads</span> or however you wish to refer them were all inspired by the controllers of <span class="misspell">Nintendo's</span> first gaming console, and original take on the <span class="misspell">NES</span>, the <span class="misspell">Famicom</span>. The classic d-pad and fire buttons combo was brought from the hugely popular Game & Watch series and ported onto separate paddles, the like of which we still use today.<br /><br /></p>
<h3>3) Shooting Gallery (1968/1973)</h3>
<p>?</p>
<p><img src="http://www.pocket-lint.com/images/dynamic/NEWS-27727-b887ee78c9dc4033e784e4ed524864eb.JPG" alt="" width="615" height="286" /></p>
<p>Invented as a prototype in 1968 by Ralph <span class="misspell">Baer</span>, Shooting Gallery was the first laser gun controller for, in fact, the first ever home video games console - the <span class="misspell">Magnavox</span> Odyssey. Somewhat less friendly looking than later incarnations, like <span class="misspell">Nintendo's</span> orange <span class="misspell">NES</span> Zapper, the Shooting Gallery was a scarily real, sober styled rifle that you had to cock between shots. The gun worked only by detecting light from the TV screen, rather than specific targets, which meant you could cheat by pointing the thing at a light bulb to register a hit. But, seeing as the Odyssey didn't show an on-screen score anyway, cheating was a little irrelevant.<br /><br /></p>
<h3>4) Guitar Hero Gibson <span class="misspell">SG</span> (2005)</h3>
<p>?</p>
<p><img src="http://www.pocket-lint.com/images/dynamic/NEWS-27727-29b32b27dd00aa7816eecbe3ec9d3abc.jpg" alt="" width="615" height="221" /></p>
<p><span class="misspell">Harmonix</span> was by no means the first to come up with the idea of a guitar controller, but it was the company that brought it to the games console when Guitar Hero was released on the PS2 in 2005. Games like <span class="misspell">Konami's</span> Dance Dance Revolution and, more specifically, <span class="misspell">GuitarFreaks</span> had paved the way at the arcade in Japan and it was Red Octane - who developed the controllers for the latter of the two - that approached Guitar Hero's creators with the idea of a console game that used a completely different type of device. The original game went on to sell 1.5 million copies and the rest, as they say, is history - well, until <span class="misspell">Harmonix</span> went off and started Rock Band, but that's another story.<br /><br /></p>
<h3>5) Nintendo <span class="misspell">Wiimote</span> (2006)</h3>
<p>?</p>
<p><img src="http://www.pocket-lint.com/images/dynamic/NEWS-27727-d9625061868f3246702d2f2f2d72fbe1.jpg" alt="" width="615" height="367" /></p>
<p>Whether or not you like the console, you have to admit that the latest game-changer is probably the biggest in video gaming history. Yes, there was a lot of work done by the likes of the Eye Toy but it was Nintendo who got it right. On the one hand, it's still very much based on the original <span class="misspell">Famicon</span> <span class="misspell">gamepads,</span> but it's taken the scope of what you can do to a whole different level and has been the first to help capture the minds of an entirely new section of the public. It works via <span class="misspell">Bluetooth</span> connection with the console itself, rather than on light gun principles, meaning that it works equally well regardless of what kind of TV you have. It has a trigger, it rumbles, but what gives it its essence is that it has an accelerometer that can accurately sense movement on three different axes. It has since spawned tens of gun, racing wheel and music instrument controllers in its own right and has become the new standard by which the opposition are attempting to measure.</p>
<p>?</p></p>

				
				
				
									<p>Tags:
											<a href="http://www.pocket-lint.com/gaming" title="Gaming">Gaming</a>											<a href="http://www.pocket-lint.com/nintendo" title="Nintendo">Nintendo</a>											<a href="http://www.pocket-lint.com/tony+hawk" title="Tony Hawk">Tony Hawk</a>											<a href="http://www.pocket-lint.com/atari" title="Atari">Atari</a>											<a href="http://www.pocket-lint.com/famicom" title="Famicom">Famicom</a>											<a href="http://www.pocket-lint.com/guitar+hero" title="Guitar Hero">Guitar Hero</a>											<a href="http://www.pocket-lint.com/features" title="Features">Features</a>											<a href="http://www.pocket-lint.com/magnavox+odyssey" title="Magnavox Odyssey">Magnavox Odyssey</a>											<a href="http://www.pocket-lint.com/shooting+gallery" title="Shooting Gallery">Shooting Gallery</a>									
				
				<p><a href="http://www.pocket-lint.com/news/27727/five-landmark-games-console-controllers">Five game-changing console controllers</a> originally appeared on <a href="http://www.pocket-lint.com">http://www.pocket-lint.com</a> on Thu, 05 Nov 2009 18:55:10 +0000</p>
				]]>
			</description>
		</item>
	
		<item>
			<title><![CDATA[NEWS: Atari offers "Photo Sauce" Facebook app]]></title>
			<link>http://www.pocket-lint.com/news/28152/atari-photo-sauce-facebook-app</link>
			<guid isPermaLink="true">http://www.pocket-lint.com/news/28152/atari-photo-sauce-facebook-app</guid>
			<dc:creator><![CDATA[Amy-Mae Elliott]]></dc:creator>
			<pubDate>Thu, 22 Oct 2009 11:23:53 +0100</pubDate>
			<description><![CDATA[
				<p>
					Drag and drop digital stickers <br />
					<img class="" src="http://images2.pocket-lint.com/images/pSLr/atari-photo-sauce-facebook-app-0.jpg" alt="Atari offers &quot;Photo Sauce&quot; Facebook app" />				</p>
				<p><p>Atari has launched a new social networking app - Atari Photo Sauce. This new application lets Facebook users "express themselves" by dragging and dropping digital stickers across their pics. <br /><br />The stickers include "cute graphics, irreverent sayings and funny accessories", such as "gold chains, teddy bear helmets and over-sized shades".<br /><br />"Atari introduced the world to computer entertainment with simple and fun games for everyone", says Paulina Bozek, development director at Atari London Studio. <br /><br />"Atari Photo Sauce builds on that heritage with a social application that is universally appealing and instantly fun, allowing social networkers, who share billions of photos online, a new way to be creative with photos and share them instantly with friends everywhere".<br /><br /></p></p>

				
				
				
									<p>Tags:
											<a href="http://www.pocket-lint.com/software" title="Software">Software</a>											<a href="http://www.pocket-lint.com/online" title="Online">Online</a>											<a href="http://www.pocket-lint.com/facebook" title="Facebook">Facebook</a>											<a href="http://www.pocket-lint.com/atari" title="Atari">Atari</a>											<a href="http://www.pocket-lint.com/social+networking" title="Social networking">Social networking</a>									
									<p>
											<a href="http://www.pocket-lint.com/news-gallery/28152/atari-photo-sauce-facebook-app/1#image" title="Atari Offers "Photo Sauce" Facebook App"><img class="" src="http://images3.pocket-lint.com/images/pSLj/atari-photo-sauce-facebook-app-0.jpg" alt="Atari offers &quot;Photo Sauce&quot; Facebook app" /></a>&nbsp;
										</p>
				
				<p><a href="http://www.pocket-lint.com/news/28152/atari-photo-sauce-facebook-app">Atari offers "Photo Sauce" Facebook app</a> originally appeared on <a href="http://www.pocket-lint.com">http://www.pocket-lint.com</a> on Thu, 22 Oct 2009 11:23:53 +0100</p>
				]]>
			</description>
		</item>
	</channel>
</rss>