29 April 2011 14:00 GMT / By Tobias Henry
Let’s just cut to the chase, and call this baby God of Thor. Sega’s PS3 and Xbox 360 adaptation of Kenneth Branagh’s Marvel superhero movie plays very much in the style of Sony’s epic Greek myth brawlers, with the son of Odinin the shoes of Kratos as he takes on the many foes of Asgard with the aid of his iconic hammer. This in itself isn’t a bad thing. God of War has helped inspire a number of fine games, from THQ’s under-appreciated Conan to Sega’s own Bayonetta to Darksiders: Wrath of War and last year’s Castlevania: Lords of Shadow. Unfortunately, a lack of originality isn’t Thor’s big problem. What is is that it’s not as polished, well-executed or entertaining as God of War or its clones. It’s not even as much fun as Dante’s Inferno - a phrase we hoped we’d never have to use in anger.
The plot, told in cutscenes voiced by movie stars Chris Hemsworth and Tom Hiddleston (though Sir Anthony Hopkins hasn’t bothered), covers an invasion of Asgard by the naughty ice giants, and Thor’s attempts to wreak vengeance on them - though as he’s doing so on with instruction from the infamously treacherous Loki, you can be sure that there’s more to it than that. Fundamentally, this comes down to the standard-issue brawler gameplay of moving through a series of locations, battering foes by the dozens, with the odd platforming or (basic) puzzle-solving section to keep things sweet. Predictably, each level ends with a climactic boss battle, before the story takes us on to the next. In the style of Devil May Cry, God of War, Bayonetta, Castlevania et al., these boss battles feature humungous foes whose attacks need to be blocked or shrugged off long enough so that you can exploit some obvious weakness when it appears and dish out some damage. Basically, you know the score.

Thor isn’t a complete disaster. The Unreal Engine 3 powered graphics aren’t exactly stunning, but some of the cool fantasy production design of the film has been carried over, the characters and monsters are reasonably detailed, and we get some nice enough shiny armour and flashy magical effects to spice things up. Some of the larger bosses are truly impressive, working on the same massive scale as God of War's titanic foes. The game also tries hard with its combat system, with a range of basic melee and ranged hammer attacks, a handful of useful grapple moves, plus a selection of three sets of god-like powers to deploy, including wind, thunder and lightning-based attacks. Different foes have different weaknesses, and - as with God of War - there’s a certain level of tactical depth in deciding which enemies need to be taken out in which order. Finally, we get a reasonably solid upgrade system, with enhanced moves becoming available as you earn credits for battling foes and discovering hidden stone markers.
Unfortunately, the fighting doesn’t work. It all feels fiddly and stilted in comparison to the fluid, graceful combat of God of War. Blocking and dodging moves are a nightmare to pull off, particularly as many moves leave you unable to block for a period. With a dodgy auto-aim, many of the hammer-throwing, thunder and lightning powers are difficult to control in the heat of battle. And the camera is awful. After an hour or so of playing Thor, you soon realise why God of War decided to control the point-of-view at all times, rather than expect you to handle it using the secondary analogue stick. All too often in Thor, you’re battling to see what you’re doing or who you’re trying to do in.

While we’re moaning, it seems odd to have a hero who can fly and keep him so tethered to the ground. Despite his Norse godhood, this Thor can only take wing when the game says its time to fly off to a new location. Surely when you’re battling such huge opponents, a little flight might be a nice way to even up the odds?
Meanwhile, the pacing and level design is both unimaginative and woefully flawed. When you’re not wandering through another pedestrian series of encounters, you’re facing a long-haul brawl against dozens of foes where your worst fear is that you’ll die before the end and have to get through the whole tedious lot of them again from the start. This isn't good.
Worst of all, however, are the boss battles. Each one we’ve battled our way through has been too long and too clumsy. The basic idea - dodge some blows, deal some damage, grapple onto your gigantic foe and dish out the pain - is sound, but you’re asked to do it too many times before your enemy goes down. What’s more, you have to wait for your grapple opportunity, but when it arrives the developers have seen fit to throw in spurious obstacles and annoyances that get in the way of your attempt. Frankly, one bout against the frost giant Ymir would have been annoying enough to stop most people playing for good. When the game throws in a repeat appearance minutes later, you won't know whether to laugh, cry, or pound your fists against the screen in a display of rage that we’re sure the infamously grumpy Thor would understand.
Verdict
The upshot of all this is that we should probably call this one God of Chore. It’s great to see Marvel’s mighty god of thunder in action, and the style of game should fit him like a glove, but when all is said and done Thor: God of Thunder isn’t much fun to play. If you want to play a great fantasy brawler, pick up one of the aforementioned rivals from the nearest bargain bin, and leave this plodding adaptation on the shelves.
Score
Review Recap
- Made by
- Sega
- Price as reviewed
- £49.99
- The good
- Some stylisation rolls over from the movie
- The bad
- Camera control, boss battles are long and boring, frustrating
- Quick verdict
- It’s great to see Marvel’s mighty god of thunder in action, and the style of game should fit him like a glove, but when all is said and done Thor: God of Thunder isn’t much fun to play
- Score
-
Recommended articles
Gaming, Xbox 360, PS3, Thor God of Thunder, Sega









Football Manager Handheld for Android coming on 11 April SI Games finds way to make it work
Sega serves up Virtua Tennis Challenge on the iPad and iPhone Smash-ing
Is Facebook about to buy Opera to create own Facebook browser? EXCLUSIVE: Pocket-lint source tells us "yes"
Which smartphone is best for the sun? Screens for the Summer
Batman Nokia Lumia 900: Limited edition phone heading to UK Who are you? I'm Batman
Canon EOS 5D MK III It's a hat-trick
Tom Clancy’s Ghost Recon: Future Soldier Roger likes a Tango at 12 o'clock
Porsche 911 Carrera (991) 2012 pictures and hands-on WANT
Microsoft Office coming to iPad and Android tablets this November A change of heart?
APP OF THE DAY: Wyse PocketCloud Remote (Android) Work on your PC from anywhere in the world
Toshiba AT300: The quad-core 10.1-inch ICS Android tablet UPDATE: Pricing unveiled
80-inch Windows 8 tablet already exists - in Microsoft CEO's office Could this be the future?
LG OLED: The future of television? Is it all it's cracked up to be?
Yahoo enters the browser business, targets your iPhone, iPad and desktop Search and browse at the same time
LG 55-inch OLED TV: Price and availability Largest, thinnest, lightest... priciest
The changing face of movie special effects Tips for low-budget film-makers
Olympus OM-D E-M5 review
The compact system camera to beat all others?
Nokia Lumia 900 review
Is big beautiful?
HTC One V review
V for victory?
FIFA 12: UEFA Euro 2012 review
Lacks polish, if not the Polish
Huawei Ascend G300 review
Big bang for your hundred quid
Asus Transformer Pad TF300T review
Transforms your money in to a great tablet
Nikon Coolpix P510 review
Does the P510 zoom beyond expectations?
Fujifilm X-Pro1 review
Like a Leica
BlackBerry Curve 9320 review
A BB for beginners?
Fujifilm FinePix HS30EXR review
Can Fujifilm’s latest put the ‘super’ in superzoom?
Mazda CX5 2.2 TDI AWD review
A very zoomy SUV
HP Envy 14 Spectre review
The Ultrabook that isn't an Ultrabook
The Walking Dead: The Game review
Fleshed out zombie bonanza
Sony Cyber-shot HX200V review
Superzoom master keeps the bar high