Sony PS3 back catalogue unlikely to go 3D

Leading expert in stereoscopic gaming gives us the skinny

Sony PS3 back catalogue unlikely to go 3D. Gaming, PS3, Xbox 360, PC games, 3DTV, Nvidia, Interviews 0

24 September 2009 9:00 GMT / By Stuart Miles

Sony's ability to retrospectively turn all games on the PS3 into 3D is unlikely to become a reality according to the President of the S-3D Gaming Alliance.

"We aren't sure how the rumour started, but it is unlikely to be possible for Sony to make all games on the PS3 3D retrospectively," Neil Schneider, who also happens to run Meant to be Seen (MTBS), the world's first and only stereoscopic 3D Certification and Advocacy group, told Pocket-lint in a one to one interview.

The news is likely to be a blow to those who got excited by the comments from a Sony exec reported at IFA in Berlin in Germany at the beginning of September.

"It would be possible on the PC, but consoles don't work like that," says Schneider.

Neil Schneider, a self confessed gaming fan, set up the S-3D gaming alliance in August to help create a standard for stereoscopic gaming allowing developers to work to a set format.

The alliance, which has already gained popularity and members such as DDD, iZ3D, Real D and BlitzGamesStudios, hopes that a unified format will be key to bring stereoscopic gaming to the masses within the next two years:

"The biggest hurdle is to appeal to game developers," Schneider told Pocket-lint in a one to one interview before acknowledging that the biggest problem is to convince them to start working and changing a product that already works and sells well.

"Now is the time," Schneider says. "Games are normally developed in two year cycles. If they don't embrace it now they could be left behind."

That two years seems to be a pivotal timeline in Schneider's world. It's also the date he believes that all the majority of PC monitors will be stereoscopic with technologies like Nvidia's 3D vision glasses amongst others empowering games to get immersed in the gameplay.

"I believe the majority of PC monitors will be 3D-Ready within two years," says Schneider. "The great news, is that the industry acknowledges that gaming is going to be at the centre of it all," boasts Schneider before suggesting he isn't the only one with this idea: "Katzenberg has said that gaming it the way 3D will get into the home."

Schneider could be right. Many experts believe that gamers will be key to bring 3D into the home. Their ability and urge to immerse themselves in gaming makes consoles like the PS3 and Xbox perfect gateways to a 3D world. The gamer is already sold on the idea that a TV can and will do more than just play back images.

So what's the future for the S-3D Gaming Alliance? Schneider has high hopes.

"We are constantly talking to new parties. I don't care whether we create the standardised format or someone does it based on getting involved. It's all about the consumer."

Once again he seems to be right, consumers will be the driving force here although game developers have just as equal say as to whether or not they start to develop games for a S-3D audience even though that audience is relativity small.

"Many people says its all about the chicken and the egg, I believe it's about real estate. Screen real estate."

As for future S-3D titles, it's clear more and more developers are already coming on board. Market leader EA aren't official on board as yet, however the S-3D advisory board cites Habib Zargarpour, a Senior Art Director within Electronics Arts on it.

Unlike 3D movies that are yet to make it into the home in a mainstream capacity, 3D gaming is already here and has been for some time.

Schneider suggests those interested in doing a little 3D gaming should check out; Fallout 3, Crisis, Elder Scrolls 4, Need for Speed Shift, and Invincible Tiger: The Legend of Han Tao. The game to watch though, will be Avatar due out in December.

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Comments

  • I'm not sure why the PS3 couldn't retrospectively support 3D games when the PC can, what is the difference? Certainly the game we're developing works with nvidia 3d montiors without us having to add any special support, so why would PS3 games require the retrospective changes mentioned? Posted by Paul, Uk
  • Hi Paul,

    The PC's success is done through stereoscopic 3D drivers. Sample drivers include NVIDIA's GeForce 3D Vision, iZ3D, and DDD. Drivers capture volumetric 3D information and extrapolate a left and right camera view. However, there are all kinds of variations and short-cuts that game developers use, and this results in an endless supply of game profiles. Even with these profiles, visual flaws and problems can remain, but this is getting better and better with each driver release and update. Also, the PC is an evolving technology. The PC you buy today can be upgraded with better performing graphics cards and processing power.

    A console is designed to be an out of the box experience with a fixed hardware specification. Games are usually written to maximize the console hardware as it is. To get a stereoscopic 3D gaming result on console, special performance optimizations are done at the game level itself, and this is something that can't be duplicated with a middleware driver. It makes much more sense to customize this code as the game is being written, than to have game developers rewrite their games to support this technology.

    Supporting pre-existing console games in S-3D on a wide scale could change if the business case justifies it. That business case hasn't arrived yet.

    Regards,
    Neil
    Posted by Neil Schneider, Canada

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