We must admit that although we liked the last two Disney Infinity games, especially 2.0 with the Marvel tie-in, we strongly believe the third in the series will be the best. And that's not just because of the Star Wars licence.
Disney Infinity 3.0 will be the publisher's biggest game yet, with multiple play sets planned for Star Wars and other licences, each adding huge amounts of content and even different game styles. You will be able to buy a separate play set for less than the price of a whole new game, yet it will give you something quite different to play with.
So far, three Disney Infinity 3.0 sets have been announced: Twilight of the Republic, based on Star Wars Episodes I-III; Inside Out, a pack and new game style based on the forthcoming Pixar movie due in cinemas this summer; and Rise Against the Empire, based on the exploits of Luke, Han and the gang in the original trilogy Here is what we thought of our hands-on with each.
Twilight of the Republic
Although the characters of this play set - which makes up the starter edition of the main game - come from Star Wars Episodes I to III or the Clone Wars cartoon series, Twilight of the Republic has an all-new storyline to play through that was co-written with the Star Wars team at Lucasfilm. That means you aren't forced to simply play through set pieces that you've re-enacted multiple times before.
Plus, the set is perhaps more designed for true gamers than most as tasked with creating it was Ninja Theory. This might seem a weird fit considering it is best known for more adult, combat-based games such as DmC: Devil May Cry, but it is for this very reason that it was chosen for its input this time around.
Having already supplied some of the character coding for Disney Infinity 2.0 (Loki being one), Ninja Theory was brought in to beef-up the franchise's hand-to-hand combat and, specifically, lightsaber battles. That's why all of the characters that form the heart of the Twilight of the Republic play set are of the Jedi or Sith persuasion. And boy can they fight.
Combos both on the ground and in the air are sweet as a nut thanks to the developer's background. And you don't have to have a degree in button mashing to make the most of it either, some clever work has been done to ensure that moves can be pulled off and timed with just one or two buttons - ideal for younger fingers.
We'll be posting a full hands-on preview with the game in the coming weeks, with our thoughts on how it plays based on our time with it so far, but for now, check out the characters that will be central to Twilight of the Republic in our gallery above. Our friends at FamilyGamerTV have also posted a deep-dive video explaining more about combos and attack flurries, so we've embedded that too.
We have to admit that we'd happily buy the figures even without the game, they look that good.
The second play set to be announced is based on the Pixar movie of the same name, Inside Out. It follows the adventures of Riley, a young girl, and her emotions as they compete for dominance inside her mind and the film is already wowing critics both sides of the pond.
The play set is based after the movie though, in order to provide a completely different experience and, like with Twilight of the Republic, avoid just rehashing film sequences.
This time each of the emotions must work together to rid their host's mind of nightmares, which are the result of accidentally watching a horror movie before she went to bed.
Each of the emotions has a different skill set which help them go through the 3D and 2D platform game, with players able to switch between them (if they own all five characters) in order to get to different areas. Joy, for example, is lighter on her feet so can jump higher, Anger can runs across lava, Fear is the fastest runner, Sadness is so full of meloncholy that she can floats on clouds without falling through, and Disgust's loathing allows her to bounce off clouds the highest.
Using a combination of the characters will ensure that every bonus can be picked up, but the game can be completed without needing all of them. Plus, the levels have been designed to be played either solo or, even better, in co-op. And from what we've seen so far, there is plenty of gameplay in the play set. We'd even go as far to say that it reminds us of the sort of game Disney would have released as a standalone title in the past.
Rise Against the Empire
Another standalone set focuses on perhaps the element that excited us most when we first heard of the Star Wars tie-in; it's based on Star Wars Episodes IV to VI.
That means that Han Solo, Luke Skywalker, Leia, Chewbacca and even Darth Vader himself make an appearance in the series. And as this episode is being developed by Studio Gobo, it focuses more on that team's speciality - created excellent flying experiences.
Yep, you get to attack the Death Star on the famous trench run in an X-Wing, the Millennium Falcon and more. Even whizzing about in a sandspeeder is a whole lot of fun. But it is the chance to play as the original cast of characters (and collect the figures, naturally) that has us most excited for this particular play set.
One particular section we loved during our hands-on session involved the Empire's attack on the rebel base on Hoth. Yep, giant AT-ATs needed to be vanquished. But while other Star Wars games have limited how you do this to the actions of Luke in Empire Strikes Back, there are multiple ways to do it in Disney Infinity 3.0.
We won't spoil them all, but as a teaser being able to control a seized AT-AT Walker using a remote control is a lot of fun.
We can't wait to see more of this play set in action.
Other play sets will be announced in due course, and we'll update this round-up as each is revealed so keep coming back if you want to find out more.
In the meantime, have a look at the figures and screengrabs in the gallery above.