Samsung Galaxy S III: TouchWiz UI explored
The Samsung Galaxy S III has turned up with just as much a media storm as has followed it since we first got wind back in May 2011. Finally, we know what this Android superphone is all about.
While a rundown of the hardware and specs is useful for an idea of what this quad-core beast is capable, what's often harder to get across is just what the experience of owning one is all about. With this latest child of the Galaxy dynasty has come a redesigned user-experience, this time based on nature with sound, wind, water and stones all featuring in the drawing board ideas.
From the moment you unlock the screen with a ripple effect, the so called TouchWiz Nature UX begins to be hammered home. So, exactly what has Samsung added and just how does it differ from that which has come before?
Pocket-lint spent some serious hands-on time with the Galaxy S III at the phone's Unpacked launch to find out. We sat the handset next to our ICS version of the Galaxy S II to check the differences, screen to screen. The big surprise is that almost everything has changed, if only subtly.
Some areas, such as the addition of functions like S Voice and the unlock to wake options, are completely new but even much of what's already been working well on the older model has had a refresh.
Take a look at our hands-on photos of the TouchWiz Nature UX and observations on each for a better idea of just what it's like to use the Samsung Galaxy S III.
We've put a caption under each image in the gallery below, detailing what it shows and any other comments we have on it, so please click on one to get going.